Tyverian Population

Tyveria is a predominantly human realm, with mostly human subjects and leaders, and all noble castes belonging to the Maghyr Will-chosen human breed.

Humans
The overwhelming majority of Tyverians, about 7 in 10 citizens, are humans. Most of these are normal humans, but retain the potential to become Val’id Will-chosen thanks to the widespread Id magic practices across the land. A powerful minority of these humans make up the Empire’s ruling Maghyr and Vampyr elites; the rest are the bulk of the Tyverian population, mostly freed citizens, including farmers, merchants, criminals, adventurers and collectivists.

Maghyri. The 1%, both literal and figurative, of Tyverian society are the Maghyri, will-chosen warlords with the vampiric ability to consume and manipulate the blood of other creatures. Smarter, stronger and longer-lived than an average human, but still pretty much near-humans and living beings, maghyri earned their elite status by strength of arms and force of personality.

Vampyri. The lesser nobility of Tyveria, vampyri are id-chosen humans like maghyri, but they depend on maghyri for both their blood magic and their political power. Most vampyri serve as bloodsworn vice-rulers, sheriffs or representatives under the maghyri, but a few strike out on their own, becoming gladiators or mercenaries to provide for their own blood needs.

Orcs
Tyveria has one of the highest concentrations of orcs in the continent, with ogerron breeds making up nearly 10% of the total population. These ogerron are nearly all conscripted or mercenaries in the Tyverian military, with the strongest and smartest individuals serving as elite guard at the largests cities and the most powerful warlords’ palaces. Those that don’t serve the Empire are roving bands that often attack Tyverian settlements.

Ogerron warchiefs, called veshatar in the orc tongue, are not only a fighting elite, but also keepers of wisdom and tradition, protectors of the land, and the lead voice in the ogerron bastuu ritual singing.

Halflings
There are more Shiv halflings in Tyveria than anywhere else, as their alchemy and assassination services are highly prized, both among rival maghyr houses and in the Crimson Crow syndicate, the Tyveria-based largest criminal family in Valerna. Tyverian shivs discovered the two most lucrative businesses in the Empire - tyvalite ore and antimagic drugs. As the Blood Emperor once said: maghyri made the Realm, but shivs made the Empire.

For their part, Quill halflings are the Empire’s unseen administrators, both as accountants for the maghyri and as managers for local Crimson Crow chapters. Regardless of their social status, Tyverian quills like to be praised and acknowledged, and have taken to the Tyverian doctrine of competition with a vengeance, often backstabbing and thwarting each other to earn the recognition of their superiors or the obedience of their underlings.

Dwarves
Dwarves of all breeds are at home in the self-serving, lawless society of Tyveria, but the most numerous are the Zumari sky dwarf clan, who left their native Jeweled Desert to serve the Tyverian warlords and crime families. The Zumari have joined the Tyverian branch of the Crimson Crow Syndicate as its ‘Emerald Enforcers’, the feared flying arm of the Tyverian underworld.

One in ten Valernian dwarves is a Tyverian citizen, and nine in ten Tyverian dwarves belong to the Zumari clan.

Other Peoples
Tyveria welcomes citizens and visitors from any realm, as long as they are willing to pay the Imperial Blood Tax. This has attracted all sorts of settlers, from Golden Gnomes looking to expand their business to blue elves looking to expand their research; from silver elves fleeing Allarian tyranny to source-gifted Náhuinn drawn to the unrestrained local lifestyle.