Realms

The continent of Valerna, the most densely inhabited and explored continent of Rhava is divided into realms. Many realms and civilizations have come and gone since mortals first stepped on Valerna. The following are the main territories and borders in Valerna at the time of the Return of the Dragonbonded; these realms lead the cultural progress, political intrigues and military struggles in the continent.

The Dragon Kingdom of Allaria
Ruled by an ancestral dynasty of half-elven kings, powered by the fuel of drams and the ideal of order. Allaria is land of allai, humans, godao, bucentauri and ellari. Their dreamlike cities and landscapes are ruled by a clear and rigid hierarchy, which had been held unchallenged until recently. Allaria stands mighty due to a few key elements: their dream magic, the Grand Guild's ceaseless merchant efforts, their deal with the Golden Dragons of the Fulgen brood, and their open gates to refugees from the Dreambleed.

The Blood Empire of Tyveria
At the center of Valerna lies the Blood Empire of Tyveria, the continent’s political, cultural and military core, and the only rival to Allaria for dominance over the other Realms. A region that combines the greatest individual freedom with the cruelest tyranny, where everyone has the right to advance yet the strongest do as they will with everyone else. An empire of ruthless families of Maghyri whose sole intention is to feed their own gains. Home to Maghyri, Vampyri, humans, ogerron, shivs, quills and a hub of choice for Zumari Nwoda, Tyveria has a tight hold on its neighbors.

The Nahuac Coallition
Nahuac, as it is most simply known, is a vast congregation of peoples in the Westerlands. The Coalition is the oldest human realm in existence, having developed directly from the ancestral Altanesi Empire over 2000 years ago. Náhuinn people also refer to themselves as ándaidd, the First Free Ones. A land rich in lifeforms and terrain types. Nahuac sustains itself through its contact with nature, with hunting, foraging, fishing and various crafts related to wood, wicker and stone as its main activities, closely followed by philosophy, natural studies, sustainable building and agriculture. A people organized through well-defined roles and a clear priority on respecting life and the magic inherent in all things, living and unliving.

The Holy Ysvalian Alliance
A congregation of free Dukdoms who found a home in the cold, unforgiving Northern reaches of Valerna. Born as a result of the First Null War, Ysvalians have shaped their society around the importance of community and hard labor which turned the otherwise barren lands of the North to a fertile continental home. Ysvalians preach and work with the power of the Galadyan Light, a source of power different and distinct from Vaala. Home to Humans, Hmyr, Pints, and Hygar, Ysval stands as an important port to all realms of Valerna where not only do they trade their wholesome grains, but also depart in whaling expeditions..