Tyveria's Army

The Tyverian army excels at striking hard, fast and painful, with little regard for its own casualties - in fact, dead soldiers strengthen the army, as their blood feeds vampyr captains and fuels the powers of maghyr leaders. Tyverians strike in waves, unleashing more and more power as the battle progresses.

Skorpikon Riders
The cavalry of Tyveria rides giant oriashi scorpions, mutated by blood sorcery into ferocious war beasts known as skorpikons. Their natural chitin is enhanced with tyvalite plates, and their riders are specifically trained, elite soldiers, usually vampyri that take advantage of any blood spilled by their mount. Skorpikons make up for their lesser running speed and intelligence with incredible maneuverability and combat strength thanks to their mighty claws and deadly tails. Also, their multiple legs make them unbeatable over rough terrain.

Reavers are an advance skorpikon cavalry, with sharp tyvalite edges and blades added to their barding. They attack by charging and impaling their terrified victims, their riders armed with two-bladed scythes to harvest as much blood as they can during the assault. Vampyr skorpikon riders augment their own abilities with blood sorcery.

Gorelancers are a form of defensive cavalry, fitted with pincer shields that protect their rider, and trained to maintain a strong front-facing defense. A gorelancer line is all but unbreakable, not only for the skorpikons’ strong armor, but because they do strike back with claws, tails and their riders’ pronged lances.

Vespidai Riders
The air force of imperial armies, mounted on gigantic vespidai wasps, mutated and trained for battle and long-range reconnaissance. While they use the same technique as skorpikons to enhance the body with tyvalite plates, their barding is much lighter, to allow them to fly unimpeded even with an armored rider on their back. They are most often used as elite shock troops, using their incomparable speed and advantageous view of the battlefield to choose their targets and disrupt enemy forces.

Impalers use long spears to fly by enemy units, making small attacks and distracting them while the thick of the Tyverian army catches up. When they are close to the ground, the vespida uses a blade fitted to its stinger to keep potential attackers occupied and avoid any damage from the ground.

Shredders stay mostly at a distance from battle, picking and sniping key targets with sharp bladed bolas, which both immobilize and cut the enemy. if attacked, they use their speed and maneuverability to quickly retreat and maintain their ranged advantage.

Ogerron
Tyverian orcs are the strong arm of the Imperial army, having been allies of the Empire for generations. These hulking beasts are faster and smarter than they look, especially when it comes to battle. They gather in small units with two or three soldiers, which are more than enough to challenge a full platoon, not only for their aggressiveness, but for their guttural chants and roars, which can devastate the morale of the weak-willed.

A phalanx consists of two or three ogerron soldiers, using their massive bulk to form an impenetrable wall against enemy infantry. They protect each other and can resist immense damage before falling; usually taking down many opponents with them.

Chain-tossers pull and grab enemy soldiers by throwing spiked chain whips that drag their target within range of their claws and knives. If the tremendous strength, ferocity and frightening aspect of ogerron wasn’t enough, their spiked chains keep the enemy defenseless to their close-quarters strikes.

Blooded
Blooded humans are the foot soldiers of Tyveria, marching to battle in units of troopers chosen from tough neighborhoods and gladiatorial arenas, given elite military training and put under the orders of a single vampyr officer. They are taught to be fearless and careless of their own safety, charging right into battle expecting to kill as many enemies as possible before they die and empower their vampyr with their blood.

BloodClaws hold two-bladed arm extensions made of sharp tyvalite steel, and they leap into enemy forces stabbing and eviscerating anything that moves. They wear little armor, so as to make them more mobile and letting them spill more blood to empower their vampyr captain.

BloodFangs are fitted with spears and javelins, trained to strike from a distance and immediately follow it up with an impaling charge. It is a treat to watch a bloodfang troop throw its javelins, charge at the enemy to retrieve them, then throw them again at the next line and so on, like a masterful choreography of death.

Shivs
As timeless allies of the Empire, shivs are present in every Tyverian army, not as infantry but as special operations and support. They use their bombs and poisons to weaken enemy forces before soldiers close in for the kill, and may also serve as assassins, walking into enemy territory undetected and taking out select targets before they know what hit them.

Assassins are elite trained shivs with poisoned blades, striking their targets from hiding and incapacitating them to prevent any retaliation. They are virtually unarmored, preferring to not be hit at all than to let the armor defend them.

Alchemists barrage the battlefield with powerful and aggressive concoctions, from bottles containing explosive components full of shrapnel and a liquid that ignites when the air touches it, to sticky liquids that slow their opponents or poisonous gases that blind, choke or kill them outright. As long as they can remain away from enemy weapons and attacks, shiv alchemists are ready for any tactic or enemy force.

Maghyri
Maghyr sorcerers lead every Tyverian army, save for a few smaller or emergent battalions. In battle, they feed on the blood spilled by both allies and enemies, using it to feed their dread powers. A single maghyr blood sorcerer can turn the tide of battle in an instant, draining opponents of their blood and using it to impale the survivors, or stopping their enemies’ hearts and strengthening the blood of their allies with a single hand wave.